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Savage : BaseCreature, IHued, IComparable<Mobile>, ISerializable, ISpawnable, IEntity, IPoint3D, IPoint2D, IComparable, IComparable<IEntity>, IHonorTarget, IQuestGiver

(ctor) Savage()
(ctor) Savage( Serial serial )
bool AlwaysMurderer( get; )
int Meat( get; )
OppositionGroup OppositionGroup( get; )
bool ShowFameTitle( get; )
virtual void AggressiveAction( Mobile aggressor, bool criminal )
virtual void AlterMeleeDamageTo( Mobile to, ref int damage )
virtual void Deserialize( GenericReader reader )
virtual void GenerateLoot()
virtual bool IsEnemy( Mobile m )
virtual void Serialize( GenericWriter writer )