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RedDeath : SkeletalMount, IHued, IComparable<Mobile>, ISerializable, ISpawnable, IEntity, IPoint3D, IPoint2D, IComparable, IComparable<IEntity>, IHonorTarget, IQuestGiver, IMount

(ctor) RedDeath()
(ctor) RedDeath( Serial serial )
bool AlwaysMurderer( get; )
int BreathChaosDamage( get; )
int BreathFireDamage( get; )
bool GivesMLMinorArtifact( get; )
bool HasBreath( get; )
virtual void Deserialize( GenericReader reader )
virtual void GenerateLoot()
virtual WeaponAbility GetWeaponAbility()
virtual void OnDeath( Container c )
virtual void Serialize( GenericWriter writer )