(ctor) RedDeath()
(ctor) RedDeath( Serial serial )
bool AlwaysMurderer( get; )
int BreathChaosDamage( get; )
int BreathFireDamage( get; )
bool GivesMLMinorArtifact( get; )
bool HasBreath( get; )
virtual void Deserialize( GenericReader reader )
virtual void GenerateLoot()
virtual WeaponAbility GetWeaponAbility()
virtual void OnDeath( Container c )
virtual void Serialize( GenericWriter writer )