(ctor) PuzzleGump( Mobile from, PuzzleChest chest, PuzzleChestSolution solution, int check )
void AddCylinder( int x, int y, PuzzleChestCylinder cylinder )
void AddLeftCylinderButton( int x, int y, PuzzleChestCylinder cylinder, int buttonID )
void AddPedestal( int x, int y, PuzzleChestCylinder cylinder, int switchID, bool initialState )
void AddRightCylinderButton( int x, int y, PuzzleChestCylinder cylinder, int buttonID )
virtual void OnResponse( NetState sender, RelayInfo info )