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Protector : BaseCreature, IHued, IComparable<Mobile>, ISerializable, ISpawnable, IEntity, IPoint3D, IPoint2D, IComparable, IComparable<IEntity>, IHonorTarget, IQuestGiver

(ctor) Protector()
(ctor) Protector( Serial serial )
bool AlwaysMurderer( get; )
bool PropertyTitle( get; )
bool ShowFameTitle( get; )
virtual void Deserialize( GenericReader reader )
virtual void GenerateLoot()
virtual void GenerateLoot( bool spawning )
virtual void Serialize( GenericWriter writer )