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PricedHealer : BaseHealer, IHued, IComparable<Mobile>, ISerializable, ISpawnable, IEntity, IPoint3D, IPoint2D, IComparable, IComparable<IEntity>, IHonorTarget, IQuestGiver, IVendor

(ctor) PricedHealer()
(ctor) PricedHealer( Serial serial )
(ctor) PricedHealer( int price )
bool HealsYoungPlayers( get; )
bool IsInvulnerable( get; )
int Price( get; set; )
virtual bool CheckResurrect( Mobile m )
virtual void Deserialize( GenericReader reader )
virtual void InitSBInfo()
virtual void OfferResurrection( Mobile m )
virtual void Serialize( GenericWriter writer )