Back to Server.Mobiles

PatchworkSkeleton : BaseCreature, IHued, IComparable<Mobile>, ISerializable, ISpawnable, IEntity, IPoint3D, IPoint2D, IComparable, IComparable<IEntity>, IHonorTarget, IQuestGiver

(ctor) PatchworkSkeleton()
(ctor) PatchworkSkeleton( Serial serial )
bool BleedImmune( get; )
Poison PoisonImmune( get; )
int TreasureMapLevel( get; )
virtual void Deserialize( GenericReader reader )
virtual void GenerateLoot()
virtual WeaponAbility GetWeaponAbility()
virtual void Serialize( GenericWriter writer )