Back to Server.Network

PacketHandlers

Nested Types: AuthIDPersistence, LoginTimer, PlayCharCallback

(static) bool ClientVerification( get; set; )
(static) PacketHandler[] Handlers( get; )
(static) bool SingleClickProps( get; set; )
(static) int[] ValidAnimations( get; set; )
(static) void AccountID( NetState state, PacketReader pvSrc )
(static) void AccountLogin( NetState state, PacketReader pvSrc )
(static) void AccountLogin_ReplyAck( NetState state )
(static) void AccountLogin_ReplyRej( NetState state, ALRReason reason )
(static) void Animate( NetState state, PacketReader pvSrc )
(static) void AsciiPromptResponse( NetState state, PacketReader pvSrc )
(static) void AsciiSpeech( NetState state, PacketReader pvSrc )
(static) void AssistVersion( NetState state, PacketReader pvSrc )
(static) void AttackReq( NetState state, PacketReader pvSrc )
(static) void BandageTarget( NetState state, PacketReader pvSrc )
(static) void BatchQueryProperties( NetState state, PacketReader pvSrc )
(static) void CastSpell( NetState state, PacketReader pvSrc )
(static) void ChangeSkillLock( NetState state, PacketReader pvSrc )
(static) void ChangeZ( NetState state, PacketReader pvSrc )
(static) void ChatRequest( NetState state, PacketReader pvSrc )
(static) void ClientType( NetState state, PacketReader pvSrc )
(static) void ClientVersion( NetState state, PacketReader pvSrc )
(static) void CloseStatus( NetState state, PacketReader pvSrc )
(static) void ConfigurationFile( NetState state, PacketReader pvSrc )
(static) void ContextMenuRequest( NetState state, PacketReader pvSrc )
(static) void ContextMenuResponse( NetState state, PacketReader pvSrc )
(static) void CrashReport( NetState state, PacketReader pvSrc )
(static) void CreateCharacter( NetState state, PacketReader pvSrc )
(static) void CreateCharacter70160( NetState state, PacketReader pvSrc )
(static) void DeathStatusResponse( NetState state, PacketReader pvSrc )
(static) void DeleteCharacter( NetState state, PacketReader pvSrc )
(static) void DeleteStatic( NetState state, PacketReader pvSrc )
(static) void DisarmRequest( NetState state, PacketReader pvSrc )
(static) void Disconnect( NetState state, PacketReader pvSrc )
(static) void DisplayGumpResponse( NetState state, PacketReader pvSrc )
(static) void DoLogin( NetState state, Mobile m )
(static) void DropReq( NetState state, PacketReader pvSrc )
(static) void DropReq6017( NetState state, PacketReader pvSrc )
(static) void Edit( NetState state, PacketReader pvSrc )
(static) void Empty( NetState state, PacketReader pvSrc )
(static) void EncodedCommand( NetState state, PacketReader pvSrc )
(static) void EquipReq( NetState state, PacketReader pvSrc )
(static) void ExtendedCommand( NetState state, PacketReader pvSrc )
(static) void GameCentralMoniter( NetState state, PacketReader pvSrc )
(static) void GameLogin( NetState state, PacketReader pvSrc )
(static) int GenerateAuthID( NetState state )
(static) PacketHandler Get6017Handler( int packetID )
(static) EncodedPacketHandler GetEncodedHandler( int packetID )
(static) PacketHandler GetExtendedHandler( int packetID )
(static) PacketHandler GetHandler( int packetID )
(static) void GMSingle( NetState state, PacketReader pvSrc )
(static) void GodModeRequest( NetState state, PacketReader pvSrc )
(static) void GodviewQuery( NetState state, PacketReader pvSrc )
(static) void GuildGumpRequest( NetState state, IEntity e, EncodedReader reader )
(static) void HelpRequest( NetState state, PacketReader pvSrc )
(static) void HuePickerResponse( NetState state, PacketReader pvSrc )
(static) void Language( NetState state, PacketReader pvSrc )
(static) void LiftReq( NetState state, PacketReader pvSrc )
(static) void LoginServerSeed( NetState state, PacketReader pvSrc )
(static) void LogoutReq( NetState state, PacketReader pvSrc )
(static) void LookReq( NetState state, PacketReader pvSrc )
(static) void MenuResponse( NetState state, PacketReader pvSrc )
(static) void MobileNameRequest( NetState state, PacketReader pvSrc )
(static) void MobileQuery( NetState state, PacketReader pvSrc )
(static) void MovementReq( NetState state, PacketReader pvSrc )
(static) void NewAnimData( NetState state, PacketReader pvSrc )
(static) void NewRegion( NetState state, PacketReader pvSrc )
(static) void NewTerrain( NetState state, PacketReader pvSrc )
(static) void ObjectHelpRequest( NetState state, PacketReader pvSrc )
(static) void PartyMessage( NetState state, PacketReader pvSrc )
(static) void PartyMessage_Accept( NetState state, PacketReader pvSrc )
(static) void PartyMessage_AddMember( NetState state, PacketReader pvSrc )
(static) void PartyMessage_Decline( NetState state, PacketReader pvSrc )
(static) void PartyMessage_PrivateMessage( NetState state, PacketReader pvSrc )
(static) void PartyMessage_PublicMessage( NetState state, PacketReader pvSrc )
(static) void PartyMessage_RemoveMember( NetState state, PacketReader pvSrc )
(static) void PartyMessage_SetCanLoot( NetState state, PacketReader pvSrc )
(static) void PingReq( NetState state, PacketReader pvSrc )
(static) void PlayCharacter( NetState state, PacketReader pvSrc )
(static) void PlayServer( NetState state, PacketReader pvSrc )
(static) void ProfileReq( NetState state, PacketReader pvSrc )
(static) void QueryProperties( NetState state, PacketReader pvSrc )
(static) void QuestArrow( NetState state, PacketReader pvSrc )
(static) void QuestGumpRequest( NetState state, IEntity e, EncodedReader reader )
(static) void Register( int packetID, int length, bool ingame, OnPacketReceive onReceive )
(static) void Register6017( int packetID, int length, bool ingame, OnPacketReceive onReceive )
(static) void RegisterEncoded( int packetID, bool ingame, OnEncodedPacketReceive onReceive )
(static) void RegisterExtended( int packetID, bool ingame, OnPacketReceive onReceive )
(static) void RegisterThrottler( int packetID, ThrottlePacketCallback t )
(static) void RemoveEncodedHandler( int packetID )
(static) void RemoveExtendedHandler( int packetID )
(static) void RenameRequest( NetState state, PacketReader pvSrc )
(static) void RequestScrollWindow( NetState state, PacketReader pvSrc )
(static) void ResourceQuery( NetState state, PacketReader pvSrc )
(static) void Resynchronize( NetState state, PacketReader pvSrc )
(static) void ScreenSize( NetState state, PacketReader pvSrc )
(static) void SecureTrade( NetState state, PacketReader pvSrc )
(static) void SetAbility( NetState state, IEntity e, EncodedReader reader )
(static) void SetUpdateRange( NetState state, PacketReader pvSrc )
(static) void SetWarMode( NetState state, PacketReader pvSrc )
(static) void StatLockChange( NetState state, PacketReader pvSrc )
(static) void StunRequest( NetState state, PacketReader pvSrc )
(static) void SystemInfo( NetState state, PacketReader pvSrc )
(static) void TargetResponse( NetState state, PacketReader pvSrc )
(static) void TextCommand( NetState state, PacketReader pvSrc )
(static) void ToggleFlying( NetState state, PacketReader pvSrc )
(static) void TripTime( NetState state, PacketReader pvSrc )
(static) void UnhandledBF( NetState state, PacketReader pvSrc )
(static) void UnicodePromptResponse( NetState state, PacketReader pvSrc )
(static) void UnicodeSpeech( NetState state, PacketReader pvSrc )
(static) void UseReq( NetState state, PacketReader pvSrc )
(static) void UTripTime( NetState state, PacketReader pvSrc )
(static) void VendorBuyReply( NetState state, PacketReader pvSrc )
(static) void VendorSellReply( NetState state, PacketReader pvSrc )
(static) bool VerifyGC( NetState state )