Back to Server.Mobiles

Noble : BaseEscortable, IHued, IComparable<Mobile>, ISerializable, ISpawnable, IEntity, IPoint3D, IPoint2D, IComparable, IComparable<IEntity>, IHonorTarget, IQuestGiver

(static) int GetRandomHue()
(ctor) Noble()
(ctor) Noble( Serial serial )
bool CanTeach( get; )
bool ClickTitle( get; )
virtual void Deserialize( GenericReader reader )
virtual void InitOutfit()
virtual void Serialize( GenericWriter writer )