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NerveStrike :
WeaponAbility
(
ctor
) NerveStrike()
int
BaseMana(
get
; )
virtual
bool
CheckSkills(
Mobile
from )
virtual
bool
OnBeforeSwing(
Mobile
attacker,
Mobile
defender )
virtual
void
OnHit(
Mobile
attacker,
Mobile
defender,
int
damage )