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MovingShot : WeaponAbility

(ctor) MovingShot()
int AccuracyBonus( get; )
int BaseMana( get; )
bool ValidatesDuringHit( get; )
virtual bool OnBeforeSwing( Mobile attacker, Mobile defender )
virtual void OnHit( Mobile attacker, Mobile defender, int damage )
virtual void OnMiss( Mobile attacker, Mobile defender )