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MortalStrike : WeaponAbility

Nested Types: InternalTimer

(static) void BeginWound( Mobile m, TimeSpan duration )
(static) void EndWound( Mobile m )
(static) bool IsWounded( Mobile m )
(ctor) MortalStrike()
int BaseMana( get; )
virtual void OnHit( Mobile attacker, Mobile defender, int damage )