Back to Server.Items
MortalStrike :
WeaponAbility
Nested Types:
InternalTimer
(
static
)
void
BeginWound(
Mobile
m, TimeSpan duration )
(
static
)
void
EndWound(
Mobile
m )
(
static
)
bool
IsWounded(
Mobile
m )
(
ctor
) MortalStrike()
int
BaseMana(
get
; )
virtual
void
OnHit(
Mobile
attacker,
Mobile
defender,
int
damage )