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MomentumStrike :
SamuraiMove
(
ctor
) MomentumStrike()
TextDefinition
AbilityMessage(
get
; )
int
BaseMana(
get
; )
double
RequiredSkill(
get
; )
virtual
void
CheckGain(
Mobile
m )
virtual
void
OnHit(
Mobile
attacker,
Mobile
defender,
int
damage )