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Merchant : BaseEscortable, IHued, IComparable<Mobile>, ISerializable, ISpawnable, IEntity, IPoint3D, IPoint2D, IComparable, IComparable<IEntity>, IHonorTarget, IQuestGiver

(static) int GetRandomHue()
(ctor) Merchant()
(ctor) Merchant( Serial serial )
bool CanTeach( get; )
bool ClickTitle( get; )
virtual void Deserialize( GenericReader reader )
virtual void InitOutfit()
virtual void Serialize( GenericWriter writer )