(static) void StopEffect( Mobile m, bool message )
      (static) bool UnderEffect( Mobile m )
      (ctor) MeerMage()
      (ctor) MeerMage( Serial serial )
      bool AutoDispel( get; )
      bool CanRummageCorpses( get; )
      bool InitialInnocent( get; )
      Poison PoisonImmune( get; )
      int TreasureMapLevel( get; )
      virtual void Deserialize( GenericReader reader )
      void DoEffect( object state )
      virtual void GenerateLoot()
      virtual int GetAttackSound()
      virtual int GetDeathSound()
      virtual int GetHurtSound()
      virtual void OnThink()
      virtual void Serialize( GenericWriter writer )