(ctor) MeerEternal()
(ctor) MeerEternal( Serial serial )
bool AutoDispel( get; )
bool BardImmune( get; )
bool CanRummageCorpses( get; )
bool InitialInnocent( get; )
Poison PoisonImmune( get; )
int TreasureMapLevel( get; )
virtual void Deserialize( GenericReader reader )
void DoAreaLeech()
void DoAreaLeech_Finish()
void DoFocusedLeech( Mobile combatant, string message )
void DoFocusedLeech_Stage1( object state )
void DoFocusedLeech_Stage2( object state )
virtual void GenerateLoot()
virtual int GetAttackSound()
virtual int GetDeathSound()
virtual int GetHurtSound()
virtual void OnThink()
virtual void Serialize( GenericWriter writer )