(ctor) MageAI( BaseCreature m )
bool IsNecromancer( get; )
bool SmartAI( get; )
bool CanDispel( Mobile m )
Spell CheckCastHealingSpell()
virtual Spell ChooseSpell( Mobile c )
virtual bool DoActionCombat()
virtual bool DoActionFlee()
virtual bool DoActionGuard()
virtual bool DoActionWander()
virtual Spell DoCombo( Mobile c )
virtual Spell DoDispel( Mobile toDispel )
Mobile FindDispelTarget( bool activeOnly )
TimeSpan GetDelay( Spell spell )
virtual Spell GetRandomCurseSpell()
virtual Spell GetRandomCurseSpellMage()
virtual Spell GetRandomCurseSpellNecro()
virtual Spell GetRandomDamageSpell()
virtual Spell GetRandomDamageSpellMage()
virtual Spell GetRandomDamageSpellNecro()
virtual Spell GetRandomManaDrainSpell()
void OnFailedMove()
bool ProcessTarget()
void Run( Direction d )
void RunFrom( Mobile m )
void RunTo( Mobile m )
virtual double ScaleBySkill( double v, SkillName skill )
virtual bool Think()
virtual bool UseNecromancy()