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LesserHiryu : BaseMount, IHued, IComparable<Mobile>, ISerializable, ISpawnable, IEntity, IPoint3D, IPoint2D, IComparable, IComparable<IEntity>, IHonorTarget, IQuestGiver, IMount

Nested Types: ExpireTimer

(static) int GetHue()
(ctor) LesserHiryu()
(ctor) LesserHiryu( Serial serial )
bool CanAngerOnTame( get; )
FoodType FavoriteFood( get; )
int Hides( get; )
int Meat( get; )
bool StatLossAfterTame( get; )
int TreasureMapLevel( get; )
double WeaponAbilityChance( get; )
void b__0()
void b__1()
virtual void Deserialize( GenericReader reader )
virtual void GenerateLoot()
virtual int GetAngerSound()
virtual int GetAttackSound()
virtual double GetControlChance( Mobile m, bool useBaseSkill )
virtual int GetDeathSound()
virtual int GetHurtSound()
virtual int GetIdleSound()
virtual WeaponAbility GetWeaponAbility()
virtual void OnGaveMeleeAttack( Mobile defender )
virtual bool OverrideBondingReqs()
virtual void Serialize( GenericWriter writer )