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LandTarget :
IPoint3D
,
IPoint2D
(
ctor
) LandTarget(
Point3D
location,
Map
map )
TileFlag
Flags(
get
; )
Point3D
Location(
get
; )
string
Name(
get
; )
int
TileID(
get
; )
int
X(
get
; )
int
Y(
get
; )
int
Z(
get
; )