(ctor) Impaler()
(ctor) Impaler( Serial serial )
bool AreaPeaceImmune( get; )
bool AutoDispel( get; )
bool BardImmune( get; )
Poison HitPoison( get; )
bool IgnoreYoungProtection( get; )
Poison PoisonImmune( get; )
int TreasureMapLevel( get; )
bool Unprovokable( get; )
virtual void Deserialize( GenericReader reader )
virtual void GenerateLoot()
virtual WeaponAbility GetWeaponAbility()
virtual void OnDeath( Container c )
virtual void Serialize( GenericWriter writer )