(ctor) Impaler()
      (ctor) Impaler( Serial serial )
      bool AreaPeaceImmune( get; )
      bool AutoDispel( get; )
      bool BardImmune( get; )
      Poison HitPoison( get; )
      bool IgnoreYoungProtection( get; )
      Poison PoisonImmune( get; )
      int TreasureMapLevel( get; )
      bool Unprovokable( get; )
      virtual void Deserialize( GenericReader reader )
      virtual void GenerateLoot()
      virtual WeaponAbility GetWeaponAbility()
      virtual void OnDeath( Container c )
      virtual void Serialize( GenericWriter writer )