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HitLower

Nested Types: AttackTimer, DefenseTimer

(static) bool ApplyAttack( Mobile m )
(static) bool ApplyDefense( Mobile m )
(static) bool IsUnderAttackEffect( Mobile m )
(static) bool IsUnderDefenseEffect( Mobile m )
(static) void RemoveAttack( Mobile m )
(static) void RemoveDefense( Mobile m )
(ctor) HitLower()