(ctor) FocusAttack()
TextDefinition AbilityMessage( get; )
int BaseMana( get; )
double RequiredSkill( get; )
virtual double GetDamageScalar( Mobile attacker, Mobile defender )
virtual double GetPropertyBonus( Mobile attacker )
virtual bool OnBeforeDamage( Mobile attacker, Mobile defender )
virtual void OnHit( Mobile attacker, Mobile defender, int damage )
virtual bool Validate( Mobile from )