(ctor) FocusAttack()
      TextDefinition AbilityMessage( get; )
      int BaseMana( get; )
      double RequiredSkill( get; )
      virtual double GetDamageScalar( Mobile attacker, Mobile defender )
      virtual double GetPropertyBonus( Mobile attacker )
      virtual bool OnBeforeDamage( Mobile attacker, Mobile defender )
      virtual void OnHit( Mobile attacker, Mobile defender, int damage )
      virtual bool Validate( Mobile from )