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FireElemental : BaseCreature, IHued, IComparable<Mobile>, ISerializable, ISpawnable, IEntity, IPoint3D, IPoint2D, IComparable, IComparable<IEntity>, IHonorTarget, IQuestGiver

(ctor) FireElemental()
(ctor) FireElemental( Serial serial )
bool BleedImmune( get; )
double DispelDifficulty( get; )
double DispelFocus( get; )
int TreasureMapLevel( get; )
virtual void Deserialize( GenericReader reader )
virtual void GenerateLoot()
virtual void Serialize( GenericWriter writer )