(ctor) FastAStarAlgorithm()
void AddToChain( int node )
virtual bool CheckCondition( Mobile m, Map map, Point3D start, Point3D goal )
virtual Direction[] Find( Mobile m, Map map, Point3D start, Point3D goal )
int FindBest( int node )
int GetIndex( int x, int y, int z )
int GetSuccessors( int p, Mobile m, Map map )
int Heuristic( int x, int y, int z )
void RemoveFromChain( int node )