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FactionGuardAI : BaseAI

(ctor) FactionGuardAI( BaseFactionGuard guard )
bool IsDamaged( get; )
bool IsPoisoned( get; )
TimeSpan TimeUntilBandage( get; )
bool CanDispel( Mobile m )
bool DequipWeapon()
bool EquipWeapon()
Mobile FindDispelTarget( bool activeOnly )
int GetStatMod( Mobile mob, StatType type )
bool IsAllowed( GuardAI flag )
void OnFailedMove()
Spell RandomOffenseSpell()
void Run( Direction d )
void RunFrom( Mobile m )
void RunTo( Mobile m )
bool StartBandage()
virtual bool Think()
bool UseItemByType( Type type )