(ctor) Dragon()
(ctor) Dragon( Serial serial )
bool AutoDispel( get; )
bool CanAngerOnTame( get; )
bool CanFly( get; )
FoodType FavoriteFood( get; )
bool HasBreath( get; )
int Hides( get; )
HideType HideType( get; )
int Meat( get; )
bool ReacquireOnMovement( get; )
int Scales( get; )
ScaleType ScaleType( get; )
int TreasureMapLevel( get; )
virtual void Deserialize( GenericReader reader )
virtual void GenerateLoot()
virtual void Serialize( GenericWriter writer )