(ctor) Dragon()
      (ctor) Dragon( Serial serial )
      bool AutoDispel( get; )
      bool CanAngerOnTame( get; )
      bool CanFly( get; )
      FoodType FavoriteFood( get; )
      bool HasBreath( get; )
      int Hides( get; )
      HideType HideType( get; )
      int Meat( get; )
      bool ReacquireOnMovement( get; )
      int Scales( get; )
      ScaleType ScaleType( get; )
      int TreasureMapLevel( get; )
      virtual void Deserialize( GenericReader reader )
      virtual void GenerateLoot()
      virtual void Serialize( GenericWriter writer )