DesignStateDetailed : Packet
      (static) void Clear( byte[] buffer, int size )
      (static) void CompressionThread()
      (static) void SendDetails( NetState ns, HouseFoundation house, DesignState state )
      (ctor) DesignStateDetailed( int serial, int revision, int xMin, int yMin, int xMax, int yMax, MultiTileEntry[] tiles )
      void Write( short value )
      void Write( int value )
      void Write( byte value )
      void Write( byte[] buffer, int offset, int size )