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DefenseMastery : WeaponAbility

Nested Types: DefenseMasteryInfo

(static) void EndDefense( object state )
(static) bool GetMalus( Mobile targ, ref int damageMalus )
(ctor) DefenseMastery()
int BaseMana( get; )
virtual bool CheckSkills( Mobile from )
virtual void OnHit( Mobile attacker, Mobile defender, int damage )