(static) CraftSystem CraftSystem( get; )
(ctor) DefMasonry()
int GumpTitleNumber( get; )
SkillName MainSkill( get; )
virtual int CanCraft( Mobile from, BaseTool tool, Type itemType )
virtual double GetChanceAtMin( CraftItem item )
virtual void InitCraftList()
virtual void PlayCraftEffect( Mobile from )
virtual int PlayEndingEffect( Mobile from, bool failed, bool lostMaterial, bool toolBroken, int quality, bool makersMark, CraftItem item )
virtual bool RetainsColorFrom( CraftItem item, Type type )