Nested Types: Reg
(static) CraftSystem CraftSystem( get; )
(ctor) DefInscription()
int GumpTitleNumber( get; )
SkillName MainSkill( get; )
void AddNecroSpell( int spell, int mana, double minSkill, Type type, Type[] regs )
void AddSpell( Type type, Reg[] regs )
virtual int CanCraft( Mobile from, BaseTool tool, Type typeItem )
virtual double GetChanceAtMin( CraftItem item )
virtual void InitCraftList()
virtual void PlayCraftEffect( Mobile from )
virtual int PlayEndingEffect( Mobile from, bool failed, bool lostMaterial, bool toolBroken, int quality, bool makersMark, CraftItem item )