Nested Types: Reg
      (static) CraftSystem CraftSystem( get; )
      (ctor) DefInscription()
      int GumpTitleNumber( get; )
      SkillName MainSkill( get; )
      void AddNecroSpell( int spell, int mana, double minSkill, Type type, Type[] regs )
      void AddSpell( Type type, Reg[] regs )
      virtual int CanCraft( Mobile from, BaseTool tool, Type typeItem )
      virtual double GetChanceAtMin( CraftItem item )
      virtual void InitCraftList()
      virtual void PlayCraftEffect( Mobile from )
      virtual int PlayEndingEffect( Mobile from, bool failed, bool lostMaterial, bool toolBroken, int quality, bool makersMark, CraftItem item )