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DefAlchemy : CraftSystem

(static) CraftSystem CraftSystem( get; )
(static) bool IsPotion( Type type )
(ctor) DefAlchemy()
int GumpTitleNumber( get; )
SkillName MainSkill( get; )
virtual int CanCraft( Mobile from, BaseTool tool, Type itemType )
virtual double GetChanceAtMin( CraftItem item )
virtual void InitCraftList()
virtual void PlayCraftEffect( Mobile from )
virtual int PlayEndingEffect( Mobile from, bool failed, bool lostMaterial, bool toolBroken, int quality, bool makersMark, CraftItem item )