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Cursed : BaseCreature, IHued, IComparable<Mobile>, ISerializable, ISpawnable, IEntity, IPoint3D, IPoint2D, IComparable, IComparable<IEntity>, IHonorTarget, IQuestGiver

(ctor) Cursed()
(ctor) Cursed( Serial serial )
bool AlwaysMurderer( get; )
bool ClickTitle( get; )
bool ShowFameTitle( get; )
virtual void Deserialize( GenericReader reader )
virtual void GenerateLoot()
virtual int GetAttackSound()
virtual void Serialize( GenericWriter writer )