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CorporealBrume : BaseCreature, IHued, IComparable<Mobile>, ISerializable, ISpawnable, IEntity, IPoint3D, IPoint2D, IComparable, IComparable<IEntity>, IHonorTarget, IQuestGiver

(ctor) CorporealBrume()
(ctor) CorporealBrume( Serial serial )
int AuraBaseDamage( get; )
int AuraColdDamage( get; )
int AuraFireDamage( get; )
TimeSpan AuraInterval( get; )
int AuraRange( get; )
bool HasAura( get; )
virtual void AuraEffect( Mobile m )
virtual void Deserialize( GenericReader reader )
virtual void GenerateLoot()
virtual void Serialize( GenericWriter writer )