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Coil : SilverSerpent, IHued, IComparable<Mobile>, ISerializable, ISpawnable, IEntity, IPoint3D, IPoint2D, IComparable, IComparable<IEntity>, IHonorTarget, IQuestGiver

(ctor) Coil()
(ctor) Coil( Serial serial )
bool GivesMLMinorArtifact( get; )
int Hides( get; )
Poison HitPoison( get; )
int Meat( get; )
Poison PoisonImmune( get; )
virtual void Deserialize( GenericReader reader )
virtual void GenerateLoot()
virtual WeaponAbility GetWeaponAbility()
virtual void OnDeath( Container c )
virtual void Serialize( GenericWriter writer )