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Block : WeaponAbility

Nested Types: BlockInfo, InternalTimer

(static) void BeginBlock( Mobile m, int bonus )
(static) void EndBlock( Mobile m )
(static) bool GetBonus( Mobile targ, ref int bonus )
(ctor) Block()
int BaseMana( get; )
virtual bool CheckSkills( Mobile from )
virtual void OnHit( Mobile attacker, Mobile defender, int damage )