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BleedAttack : WeaponAbility

Nested Types: InternalTimer

(static) void BeginBleed( Mobile m, Mobile from )
(static) void DoBleed( Mobile m, Mobile from, int level )
(static) void EndBleed( Mobile m, bool message )
(static) bool IsBleeding( Mobile m )
(ctor) BleedAttack()
int BaseMana( get; )
virtual void OnHit( Mobile attacker, Mobile defender, int damage )