Back to Server.Mobiles

ArcaneFiend : BaseCreature, IHued, IComparable<Mobile>, ISerializable, ISpawnable, IEntity, IPoint3D, IPoint2D, IComparable, IComparable<IEntity>, IHonorTarget, IQuestGiver

(ctor) ArcaneFiend()
(ctor) ArcaneFiend( Serial serial )
bool BleedImmune( get; )
double DispelDifficulty( get; )
double DispelFocus( get; )
PackInstinct PackInstinct( get; )
virtual void Deserialize( GenericReader reader )
virtual void Serialize( GenericWriter writer )