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AOS

(static) int Damage( Mobile m, int damage, int phys, int fire, int cold, int pois, int nrgy )
(static) int Damage( Mobile m, int damage, bool ignoreArmor, int phys, int fire, int cold, int pois, int nrgy )
(static) int Damage( Mobile m, Mobile from, int damage, int phys, int fire, int cold, int pois, int nrgy )
(static) int Damage( Mobile m, Mobile from, int damage, int phys, int fire, int cold, int pois, int nrgy, bool keepAlive )
(static) int Damage( Mobile m, Mobile from, int damage, int phys, int fire, int cold, int pois, int nrgy, int chaos )
(static) int Damage( Mobile m, Mobile from, int damage, bool ignoreArmor, int phys, int fire, int cold, int pois, int nrgy )
(static) int Damage( Mobile m, Mobile from, int damage, bool ignoreArmor, int phys, int fire, int cold, int pois, int nrgy, int chaos, int direct, bool keepAlive, bool archer, bool deathStrike )
(static) void DisableStatInfluences()
(static) void Fix( ref int val )
(static) int GetStatus( Mobile from, int index )
(static) int Scale( int input, int percent )
(ctor) AOS()