AOS
      (static) int Damage( Mobile m, int damage, int phys, int fire, int cold, int pois, int nrgy )
      (static) int Damage( Mobile m, int damage, bool ignoreArmor, int phys, int fire, int cold, int pois, int nrgy )
      (static) int Damage( Mobile m, Mobile from, int damage, int phys, int fire, int cold, int pois, int nrgy )
      (static) int Damage( Mobile m, Mobile from, int damage, int phys, int fire, int cold, int pois, int nrgy, bool keepAlive )
      (static) int Damage( Mobile m, Mobile from, int damage, int phys, int fire, int cold, int pois, int nrgy, int chaos )
      (static) int Damage( Mobile m, Mobile from, int damage, bool ignoreArmor, int phys, int fire, int cold, int pois, int nrgy )
      (static) int Damage( Mobile m, Mobile from, int damage, bool ignoreArmor, int phys, int fire, int cold, int pois, int nrgy, int chaos, int direct, bool keepAlive, bool archer, bool deathStrike )
      (static) void DisableStatInfluences()
      (static) void Fix( ref int val )
      (static) int GetStatus( Mobile from, int index )
      (static) int Scale( int input, int percent )
      (ctor) AOS()