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Commands

Developer
DragEffectsUsage: DragEffects [enable=false]
Enables or disables the item drag and drop effects.

Administrator | Game Master | Counselor | Player

Administrator
AdminUsage: Admin
Opens an interface providing server information and administration features including client, account, and firewall management.
BanUsage: Ban
Modifiers: Global, Online, Region, Multi, Area, Self
Bans the account of a targeted player.
ClearFacetUsage: ClearFacet
Deletes all items and mobiles in your facet. Players and their inventory will not be deleted.
CountObjectsUsage: CountObjects
Generates a log file detailing all item and mobile types in the world.
DecorateUsage: Decorate
Generates world decoration.
DecorateMagUsage: DecorateMag
Generates world decoration.
DelAllRegionSpawnsUsage: DelAllRegionSpawns
Deletes all spawned objects of every regions and sets the spawners as not running.
DocGenUsage: DocGen
Generates RunUO documentation.
DoorGenUsage: DoorGen
Generates doors by analyzing the map. Slow.
DumpTimersUsage: DumpTimers
Generates a log file of all currently executing timers. Used for tracing timer leaks.
FirewallUsage: Firewall
Modifiers: Global, Online, Region, Multi, Area, Self
Adds a targeted player to the firewall (list of blocked IP addresses). This command does not ban or kick.
FreezeUsage: Freeze
Makes a targeted area of dynamic items static.
FreezeMapUsage: FreezeMap
Makes every dynamic item in your map static.
FreezeWorldUsage: FreezeWorld
Makes every dynamic item on all maps static.
GenLeverPuzzleUsage: GenLeverPuzzle
Generates lamp room and lever puzzle in doom.
GenStealArtiesUsage: GenStealArties
Generates the stealable artifacts spawner.
GlobalUsage: Global <command> [condition]
Invokes the command on all appropriate objects in the world. Optional condition arguments can further restrict the set of objects.
InvalidQuestItemsUsage: InvalidQuestItems
Provides an overview of all quest items not located in the top-level of a player's backpack.
IPAddressUsage: IPAddress <command> [condition]
Invokes the command on one mobile from each IP address that is logged in. Optional condition arguments can further restrict the set of objects.
LanguageStatisticsUsage: LanguageStatistics
Generate a file containing the list of languages for each PlayerMobile.
MLQuestsInfoUsage: MLQuestsInfo
Displays general information about the ML quest system, or a quest by type name.
MoonGenUsage: MoonGen
Generates public moongates. Removes all old moongates.
ProfileWorldUsage: ProfileWorld
Prints the amount of data serialized for every object type in your world file.
RebuildCategorizationUsage: RebuildCategorization
Rebuilds the categorization data file used by the Add command.
RemoveStealArtiesUsage: RemoveStealArties
Removes the stealable artifacts spawner and every not yet stolen stealable artifacts.
RespawnAllRegionsUsage: RespawnAllRegions
Respawns all regions and sets the spawners as running.
SaveUsage: Save
Saves the world.
SaveAllQuestsUsage: SaveAllQuests [saveEnabled=true]
Allows serialization for all quests to be turned on or off.
SaveBGUsage: BackgroundSave
Aliases: BGSave, SaveBG
Saves the world, writing to the disk in the background
SaveQuestUsage: SaveQuest <type> [saveEnabled=true]
Allows serialization for a specific quest to be turned on or off.
SecretLocGenUsage: SecretLocGen
Generates mark containers to Malas secret locations.
SetGuardedUsage: SetGuarded <true|false>
Enables or disables guards for the current region.
SetProfilesUsage: SetProfiles [true | false]
Enables, disables, or toggles the state of core packet and timer profiling.
SetSavesUsage: SetSaves <true | false>
Enables or disables automatic shard saving.
SHTelGenUsage: SHTelGen
Generates solen hives teleporters.
SignGenUsage: SignGen
Generates world/shop signs on all facets.
StartAllRegionSpawnsUsage: StartAllRegionSpawns
Sets the region spawners of all regions as running.
StopAllRegionSpawnsUsage: StopAllRegionSpawns
Sets the region spawners of all regions as not running.
TelGenUsage: TelGen
Generates world/dungeon teleporters for all facets.
ToggleGuardedUsage: ToggleGuarded
Toggles the state of guards for the current region.
ToTAdminUsage: ToTAdmin
Displays a menu to configure Treasures of Tokuno.
TraceExpandedUsage: TraceExpanded
Generates a log file describing all items using expanded memory.
TraceInternalUsage: TraceInternal
Generates a log file describing all items in the 'internal' map.
TraceLockdownUsage: TraceLockdown
Modifiers: Multi
Finds the BaseHouse for which a targeted item is locked down or secured.
UnfreezeUsage: Unfreeze
Makes a targeted area of static items dynamic.
UnfreezeMapUsage: UnfreezeMap
Makes every static item in your map dynamic.
UnfreezeWorldUsage: UnfreezeWorld
Makes every static item on all maps dynamic.
UOAMVendorsUsage: UOAMVendors
Generates vendor spawners from Data/Common.MAP (taken from UOAutoMap)
ValidateNameUsage: ValidateName
Checks the result of NameValidation on the specified name.
VendorGenUsage: VendorGen
Generates vendors based on display cases and floor plans. Analyzes the map files, slow.
WriteProfilesUsage: WriteProfiles
Generates a log files containing performance diagnostic information.

Administrator | Game Master | Counselor | Player

Game Master
AddUsage: Add [<name> [params] [set {<propertyName> <value> ...}]]
Modifiers: Multi, Self
Adds an item or npc by name to a targeted location. Optional constructor parameters. Optional set property list. If no arguments are specified, this brings up a categorized add menu.
AddDoorUsage: AddDoor
Displays a menu from which you can interactively add doors.
AddMenuUsage: AddMenu [searchString]
Opens an add menu, with an optional initial search string. This menu allows you to search for Items or Mobiles and add them interactively.
AddToPackUsage: AddToPack <name> [params] [set {<propertyName> <value> ...}]
Alias: AddToCont
Modifiers: Global, Online, Region, Contained, Multi, Area, Self
Adds an item by name to the backpack of a targeted player or npc, or a targeted container. Optional constructor parameters. Optional set property list.
AllSpellsUsage: AllSpells
Completely fills a targeted spellbook with scrolls.
AnimateUsage: Animate <action> <frameCount> <repeatCount> <forward> <repeat> <delay>
Makes your character do a specified animation.
AreaUsage: Area <command> [condition]
Alias: Group
Invokes the command on all appropriate objects in a targeted area. Optional condition arguments can further restrict the set of objects.
BankUsage: Bank
Opens the bank box of a given target.
BCastUsage: BCast <text>
Aliases: B, BC
Broadcasts a message to everyone online.
BringToPackUsage: BringToPack
Modifiers: Global, Contained, Multi, Area
Brings a targeted item to your backpack.
ChainLinkUsage: ChainLink
Chain-links two or more targeted doors together.
CheckGuardedUsage: CheckGuarded
Returns a value indicating if the current region is guarded or not.
ConditionUsage: Condition <condition>
Modifiers: Global, Online, Region, Contained, Multi, Area, Self
Checks that the given condition matches a targeted object.
ContainedUsage: Contained <command> [condition]
Invokes the command on all child items in a targeted container. Optional condition arguments can further restrict the set of objects.
CountUsage: Count
Modifiers: Global, Online, Region, Contained, Area
Counts the number of objects that a command modifier would use. Generally used with condition arguments.
DeleteUsage: Delete
Alias: Remove
Modifiers: Global, Region, Contained, Multi, Area
Deletes a targeted item or mobile. Does not delete players.
DelRegionSpawnsUsage: DelRegionSpawns [<region name>]
Deletes all spawned objects of the region in which you are (or that you provided) and sets the spawners as not running.
DesignInsertUsage: DesignInsert [allItems=false]
Modifiers: Area
Inserts multiple targeted items into a customizable house's design.
DismountUsage: Dismount
Modifiers: Global, Online, Region, Multi, Area, Self
Forcefully dismounts a given target.
DupeUsage: Dupe [amount]
Dupes a targeted item.
DupeInBagUsage: DupeInBag <count>
Dupes an item at it's current location (count) number of times.
FacetUsage: Facet <command> [condition]
Invokes the command on all appropriate objects within your facet's map bounds. Optional condition arguments can further restrict the set of objects.
FactionBanUsage: FactionBan
Modifiers: Global, Online, Region, Multi, Area, Self
Bans the account of a targeted player from joining factions. All players on the account are removed from their current faction, if any.
FactionKickUsage: FactionKick
Modifiers: Global, Online, Region, Multi, Area, Self
Kicks the targeted player out of his current faction. This does not prevent them from rejoining.
FactionUnbanUsage: FactionUnban
Modifiers: Global, Online, Region, Multi, Area, Self
Unbans the account of a targeted player from joining factions.
FlipUsage: Flip
Turns an item.
ForgetAllRecipesUsage: ForgetAllRecipes
Makes a player forget all the recipies they've learned.
GetFollowersUsage: GetFollowers
Teleports all pets of a targeted player to your location.
GetSkillUsage: GetSkill <name>
Gets a skill value by name of a targeted mobile.
GlobalLightUsage: GlobalLight <value>
Sets the current global light level.
HWInfoUsage: HWInfo
Displays information about a targeted player's hardware.
ImmortalUsage: Immortal
Modifiers: Global, Online, Region, Multi, Area, Self
Sets the blessed property to true.
InterfaceUsage: Interface [view <properties ...>]
Modifiers: Global, Online, Region, Contained, Multi, Area
Opens an interface to interact with matched objects. Generally used with condition arguments.
InvulUsage: Invul
Modifiers: Global, Online, Region, Multi, Area, Self
Sets the blessed property to true.
KickUsage: Kick
Modifiers: Global, Online, Region, Multi, Area, Self
Disconnects a targeted player.
KillUsage: Kill
Modifiers: Global, Online, Region, Multi, Area, Self
Kills a targeted player or npc.
LearnAllRecipesUsage: LearnAllRecipes
Teaches a player all available recipes.
LinkUsage: Link
Links two targeted doors together.
MortalUsage: Mortal
Modifiers: Global, Online, Region, Multi, Area, Self
Sets the blessed property to false.
MoveUsage: Move
Repositions a targeted item or mobile.
NoInvulUsage: NoInvul
Modifiers: Global, Online, Region, Multi, Area, Self
Sets the blessed property to false.
OnlineUsage: Online <command> [condition]
Invokes the command on all mobiles that are currently logged in. Optional condition arguments can further restrict the set of objects.
OpenBrowserUsage: OpenBrowser <url>
Alias: OB
Modifiers: Global, Online, Region, Multi, Area, Self
Opens the web browser of a targeted player to a specified url.
OutlineUsage: Outline <name> [params] [set {<propertyName> <value> ...}]
Tiles an item or npc by name around a targeted bounding box. Optional constructor parameters. Optional set property list.
OutlineAvgUsage: OutlineAvg <name> [params] [set {<propertyName> <value> ...}]
Tiles an item or npc by name around a targeted bounding box on the map's average Z elevation. Optional constructor parameters. Optional set property list.
OutlineRXYZUsage: OutlineRXYZ <x> <y> <w> <h> <z> <name> [params] [set {<propertyName> <value> ...}]
Tiles an item or npc by name around a given bounding box, (x, y) parameters are relative to your characters position. Optional constructor parameters. Optional set property list.
OutlineXYZUsage: OutlineXYZ <x> <y> <w> <h> <z> <name> [params] [set {<propertyName> <value> ...}]
Tiles an item or npc by name around a given bounding box. Optional constructor parameters. Optional set property list.
OutlineZUsage: OutlineZ <z> <name> [params] [set {<propertyName> <value> ...}]
Tiles an item or npc by name around a targeted bounding box at a fixed Z location. Optional constructor parameters. Optional set property list.
PrivSoundUsage: PrivSound <index>
Modifiers: Global, Online, Region, Multi, Area, Self
Plays a sound to a given target.
RandomTalismanUsage: RandomTalisman <count>
Generates random talismans in your backback.
RangeUsage: Range <range> <command> [condition]
Invokes the command on all appropriate objects within a specified range of you. Optional condition arguments can further restrict the set of objects.
RefreshHouseUsage: RefreshHouse
Modifiers: Multi
Refreshes a targeted house sign.
RegionUsage: Region <command> [condition]
Invokes the command on all appropriate mobiles in your current region. Optional condition arguments can further restrict the set of objects.
RespawnRegionUsage: RespawnRegion [<region name>]
Respawns the region in which you are (or that you provided) and sets the spawners as running.
RestockUsage: Restock
Modifiers: Global, Region, Multi, Area
Manually restocks a targeted vendor, refreshing the quantity of every item the vendor sells to the maximum. This also invokes the maximum quantity adjustment algorithms.
ResurrectUsage: Resurrect
Alias: Res
Modifiers: Global, Online, Region, Multi, Area, Self
Resurrects a targeted ghost.
ScreenUsage: Screen <command> [condition]
Invokes the command on all appropriate objects in your screen. Optional condition arguments can further restrict the set of objects.
SetAllSkillsUsage: SetAllSkills <name> <value>
Sets all skill values of a targeted mobile.
SetSkillUsage: SetSkill <name> <value>
Sets a skill value by name of a targeted mobile.
ShaveBeardUsage: ShaveBeard
Modifiers: Global, Online, Region, Multi, Area, Self
Sets the FacialHairItemID property to 0.
ShaveHairUsage: ShaveHair
Modifiers: Global, Online, Region, Multi, Area, Self
Sets the HairItemID property to 0.
SoundUsage: Sound <index> [toAll=true]
Plays a sound to players within 12 tiles of you. The (toAll) argument specifies to everyone, or just those who can see you.
SquelchUsage: Squelch
Modifiers: Global, Online, Region, Multi, Area, Self
Sets the squelched property to true.
StartRegionSpawnsUsage: StartRegionSpawns [<region name>]
Sets the region spawners of the region in which you are (or that you provided) as running.
StopRegionSpawnsUsage: StopRegionSpawns [<region name>]
Sets the region spawners of the region in which you are (or that you provided) as not running.
TileUsage: Tile <name> [params] [set {<propertyName> <value> ...}]
Tiles an item or npc by name into a targeted bounding box. Optional constructor parameters. Optional set property list.
TileAvgUsage: TileAvg <name> [params] [set {<propertyName> <value> ...}]
Tiles an item or npc by name into a targeted bounding box on the map's average Z elevation. Optional constructor parameters. Optional set property list.
TileRXYZUsage: TileRXYZ <x> <y> <w> <h> <z> <name> [params] [set {<propertyName> <value> ...}]
Tiles an item or npc by name into a given bounding box, (x, y) parameters are relative to your characters position. Optional constructor parameters. Optional set property list.
TileXYZUsage: TileXYZ <x> <y> <w> <h> <z> <name> [params] [set {<propertyName> <value> ...}]
Tiles an item or npc by name into a given bounding box. Optional constructor parameters. Optional set property list.
TileZUsage: TileZ <z> <name> [params] [set {<propertyName> <value> ...}]
Tiles an item or npc by name into a targeted bounding box at a fixed Z location. Optional constructor parameters. Optional set property list.
ToggleUsage: Toggle
Modifiers: Global, Contained, Multi, Area
Toggles a targeted ToggleItem.
TownCriersUsage: TownCriers
Manages the global town crier list.
UnsquelchUsage: Unsquelch
Modifiers: Global, Online, Region, Multi, Area, Self
Sets the squelched property to false.
ViewEquipUsage: ViewEquip
Lists equipment of a targeted mobile. From the list you can move, delete, or open props.
ViewHousesUsage: ViewHouses
Displays a menu listing all houses of a targeted player. The menu also contains specific house details, and options to: go to house, open house menu, and demolish house.
ViewMLContextUsage: ViewMLContext
Modifiers: Multi
Opens the ML quest context for a targeted mobile.
ViewQuestsUsage: ViewQuests
Modifiers: Multi
Displays a targeted mobile's quest overview.
WipeUsage: Wipe
Wipes all items and npcs in a targeted bounding box.
WipeItemsUsage: WipeItems
Wipes all items in a targeted bounding box.
WipeMultisUsage: WipeMultis
Wipes all multis in a targeted bounding box.
WipeNPCsUsage: WipeNPCs
Wipes all npcs in a targeted bounding box.

Administrator | Game Master | Counselor | Player

Counselor
AutoPageNotifyUsage: AutoPageNotify
Alias: APN
Toggles your auto-page-notify status.
BatchUsage: Batch
Allows multiple commands to be run at the same time.
CastUsage: Cast <name>
Casts a spell by name.
ClientUsage: Client
Opens the client gump menu for a given player.
CommentsUsage: Comments
View/Modify/Add account comments.
DropHoldingUsage: DropHolding
Drops the item, if any, that a targeted player is holding. The item is placed into their backpack, or if that's full, at their feet.
EchoUsage: Echo <text>
Relays (text) as a system message.
GetUsage: Get <propertyName>
Modifiers: Global, Online, Region, Contained, Multi, Area, Self
Gets one or more property values by name of a targeted object.
GetTypeUsage: GetType
Modifiers: Global, Online, Region, Contained, Multi, Area, Self
Gets the type name of a targeted object.
GoUsage: Go [name | serial | (x y [z]) | (deg min (N | S) deg min (E | W))]
With no arguments, this command brings up the go menu. With one argument, (name), you are moved to that regions "go location." Or, if a numerical value is specified for one argument, (serial), you are moved to that object. Two or three arguments, (x y [z]), will move your character to that location. When six arguments are specified, (deg min (N | S) deg min (E | W)), your character will go to an approximate of those sextant coordinates.
GuildPropsUsage: GuildProps
Opens a menu where you can view and edit guild properties of a targeted player or guild stone. If the new Guild system is active, also brings up the guild gump.
HideUsage: Hide
Modifiers: Global, Online, Region, Multi, Area, Self
Makes a targeted mobile disappear in a puff of smoke.
IncreaseUsage: Increase {<propertyName> <offset> ...}
Alias: Inc
Modifiers: Global, Online, Region, Contained, Multi, Area, Self
Increases the value of a specified property by the specified offset.
LightUsage: Light <level>
Set your local lightlevel.
MessageUsage: Message "text"
Alias: Msg
Modifiers: Global, Online, Region, Multi, Area, Self
Sends a message to a targeted player.
MultiUsage: Multi <command>
Alias: m
Invokes the command on multiple targeted objects.
PagesUsage: Pages
Opens the page queue menu.
PropsUsage: Props [serial]
Opens a menu where you can view and edit all properties of a targeted (or specified) object.
SelfUsage: Self <command>
Invokes the command on the commanding player.
SerialUsage: Serial <serial> <command>
Invokes the command on a single object by serial.
SetUsage: Set <propertyName> <value> [...]
Modifiers: Global, Online, Region, Contained, Multi, Area, Self
Sets one or more property values by name of a targeted object.
SingleUsage: Single <command>
Invokes the command on a single targeted object. This is the same as just invoking the command directly.
SkillsUsage: Skills
Opens a menu where you can view or edit skills of a targeted mobile.
SMsgUsage: SMsg <text>
Aliases: S, SM
Broadcasts a message to all online staff.
SpeechLogUsage: SpeechLog
Opens the speech log of a given target.
SpeedBoostUsage: SpeedBoost [true|false]
Enables a speed boost for the invoker. Disable with paramaters.
StatsUsage: Stats
View some stats about the server.
StuckUsage: Stuck
Opens a menu of towns, used for teleporting stuck mobiles.
TeleportUsage: Teleport
Alias: Tele
Modifiers: Multi
Teleports your character to a targeted location.
TellUsage: Tell "text"
Modifiers: Global, Online, Region, Multi, Area, Self
Sends a system message to a targeted player.
UnhideUsage: Unhide
Modifiers: Global, Online, Region, Multi, Area, Self
Makes a targeted mobile appear in a puff of smoke.
VisUsage: Vis
Adds or removes a targeted player from your visibility list. Anyone on your visibility list will be able to see you at all times, even when you're hidden.
VisClearUsage: VisClear
Removes everyone from your visibility list.
VisListUsage: VisList
Shows the names of everyone in your visibility list.
WhereUsage: Where
Tells the commanding player his coordinates, region, and facet.
WhoListUsage: WhoList [filter]
Alias: Who
Lists all connected clients. Optionally filters results by name.

Administrator | Game Master | Counselor | Player

Player
HelpUsage: Help
Lists all available commands.
HelpInfoUsage: HelpInfo [<command>]
Gives information on a specified command, or when no argument specified, displays a gump containing all commands
TimeUsage: Time
Returns the server's local time.