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         | Add | Usage: Add [<name> [params] [set {<propertyName> <value> ...}]] Modifiers: Multi, Self
 Adds an item or npc by name to a targeted location. Optional constructor parameters. Optional set property list. If no arguments are specified, this brings up a categorized add menu.
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         | AddDoor | Usage: AddDoor Displays a menu from which you can interactively add doors.
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         | AddMenu | Usage: AddMenu [searchString] Opens an add menu, with an optional initial search string. This menu allows you to search for Items or Mobiles and add them interactively.
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         | AddToPack | Usage: AddToPack <name> [params] [set {<propertyName> <value> ...}] Alias: AddToCont
 Modifiers: Global, Online, Region, Contained, Multi, Area, Self
 Adds an item by name to the backpack of a targeted player or npc, or a targeted container. Optional constructor parameters. Optional set property list.
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         | AllSpells | Usage: AllSpells Completely fills a targeted spellbook with scrolls.
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         | Animate | Usage: Animate <action> <frameCount> <repeatCount> <forward> <repeat> <delay> Makes your character do a specified animation.
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         | Area | Usage: Area <command> [condition] Alias: Group
 Invokes the command on all appropriate objects in a targeted area. Optional condition arguments can further restrict the set of objects.
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         | Bank | Usage: Bank Opens the bank box of a given target.
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         | BCast | Usage: BCast <text> Aliases: B, BC
 Broadcasts a message to everyone online.
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         | BringToPack | Usage: BringToPack Modifiers: Global, Contained, Multi, Area
 Brings a targeted item to your backpack.
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         | ChainLink | Usage: ChainLink Chain-links two or more targeted doors together.
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         | CheckGuarded | Usage: CheckGuarded Returns a value indicating if the current region is guarded or not.
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         | Condition | Usage: Condition <condition> Modifiers: Global, Online, Region, Contained, Multi, Area, Self
 Checks that the given condition matches a targeted object.
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         | Contained | Usage: Contained <command> [condition] Invokes the command on all child items in a targeted container. Optional condition arguments can further restrict the set of objects.
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         | Count | Usage: Count Modifiers: Global, Online, Region, Contained, Area
 Counts the number of objects that a command modifier would use. Generally used with condition arguments.
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         | Delete | Usage: Delete Alias: Remove
 Modifiers: Global, Region, Contained, Multi, Area
 Deletes a targeted item or mobile. Does not delete players.
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         | DelRegionSpawns | Usage: DelRegionSpawns [<region name>] Deletes all spawned objects of the region in which you are (or that you provided) and sets the spawners as not running.
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         | DesignInsert | Usage: DesignInsert [allItems=false] Modifiers: Area
 Inserts multiple targeted items into a customizable house's design.
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         | Dismount | Usage: Dismount Modifiers: Global, Online, Region, Multi, Area, Self
 Forcefully dismounts a given target.
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         | Dupe | Usage: Dupe [amount] Dupes a targeted item.
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         | DupeInBag | Usage: DupeInBag <count> Dupes an item at it's current location (count) number of times.
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         | Facet | Usage: Facet <command> [condition] Invokes the command on all appropriate objects within your facet's map bounds. Optional condition arguments can further restrict the set of objects.
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         | FactionBan | Usage: FactionBan Modifiers: Global, Online, Region, Multi, Area, Self
 Bans the account of a targeted player from joining factions. All players on the account are removed from their current faction, if any.
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         | FactionKick | Usage: FactionKick Modifiers: Global, Online, Region, Multi, Area, Self
 Kicks the targeted player out of his current faction. This does not prevent them from rejoining.
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         | FactionUnban | Usage: FactionUnban Modifiers: Global, Online, Region, Multi, Area, Self
 Unbans the account of a targeted player from joining factions.
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         | Flip | Usage: Flip Turns an item.
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         | ForgetAllRecipes | Usage: ForgetAllRecipes Makes a player forget all the recipies they've learned.
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         | GetFollowers | Usage: GetFollowers Teleports all pets of a targeted player to your location.
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         | GetSkill | Usage: GetSkill <name> Gets a skill value by name of a targeted mobile.
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         | GlobalLight | Usage: GlobalLight <value> Sets the current global light level.
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         | HWInfo | Usage: HWInfo Displays information about a targeted player's hardware.
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         | Immortal | Usage: Immortal Modifiers: Global, Online, Region, Multi, Area, Self
 Sets the blessed property to true.
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         | Interface | Usage: Interface [view <properties ...>] Modifiers: Global, Online, Region, Contained, Multi, Area
 Opens an interface to interact with matched objects. Generally used with condition arguments.
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         | Invul | Usage: Invul Modifiers: Global, Online, Region, Multi, Area, Self
 Sets the blessed property to true.
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         | Kick | Usage: Kick Modifiers: Global, Online, Region, Multi, Area, Self
 Disconnects a targeted player.
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         | Kill | Usage: Kill Modifiers: Global, Online, Region, Multi, Area, Self
 Kills a targeted player or npc.
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         | LearnAllRecipes | Usage: LearnAllRecipes Teaches a player all available recipes.
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         | Link | Usage: Link Links two targeted doors together.
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         | Mortal | Usage: Mortal Modifiers: Global, Online, Region, Multi, Area, Self
 Sets the blessed property to false.
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         | Move | Usage: Move Repositions a targeted item or mobile.
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         | NoInvul | Usage: NoInvul Modifiers: Global, Online, Region, Multi, Area, Self
 Sets the blessed property to false.
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         | Online | Usage: Online <command> [condition] Invokes the command on all mobiles that are currently logged in. Optional condition arguments can further restrict the set of objects.
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         | OpenBrowser | Usage: OpenBrowser <url> Alias: OB
 Modifiers: Global, Online, Region, Multi, Area, Self
 Opens the web browser of a targeted player to a specified url.
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         | Outline | Usage: Outline <name> [params] [set {<propertyName> <value> ...}] Tiles an item or npc by name around a targeted bounding box. Optional constructor parameters. Optional set property list.
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         | OutlineAvg | Usage: OutlineAvg <name> [params] [set {<propertyName> <value> ...}] Tiles an item or npc by name around a targeted bounding box on the map's average Z elevation. Optional constructor parameters. Optional set property list.
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         | OutlineRXYZ | Usage: OutlineRXYZ <x> <y> <w> <h> <z> <name> [params] [set {<propertyName> <value> ...}] Tiles an item or npc by name around a given bounding box, (x, y) parameters are relative to your characters position. Optional constructor parameters. Optional set property list.
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         | OutlineXYZ | Usage: OutlineXYZ <x> <y> <w> <h> <z> <name> [params] [set {<propertyName> <value> ...}] Tiles an item or npc by name around a given bounding box. Optional constructor parameters. Optional set property list.
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         | OutlineZ | Usage: OutlineZ <z> <name> [params] [set {<propertyName> <value> ...}] Tiles an item or npc by name around a targeted bounding box at a fixed Z location. Optional constructor parameters. Optional set property list.
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         | PrivSound | Usage: PrivSound <index> Modifiers: Global, Online, Region, Multi, Area, Self
 Plays a sound to a given target.
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         | RandomTalisman | Usage: RandomTalisman <count> Generates random talismans in your backback.
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         | Range | Usage: Range <range> <command> [condition] Invokes the command on all appropriate objects within a specified range of you. Optional condition arguments can further restrict the set of objects.
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         | RefreshHouse | Usage: RefreshHouse Modifiers: Multi
 Refreshes a targeted house sign.
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         | Region | Usage: Region <command> [condition] Invokes the command on all appropriate mobiles in your current region. Optional condition arguments can further restrict the set of objects.
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         | RespawnRegion | Usage: RespawnRegion [<region name>] Respawns the region in which you are (or that you provided) and sets the spawners as running.
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         | Restock | Usage: Restock Modifiers: Global, Region, Multi, Area
 Manually restocks a targeted vendor, refreshing the quantity of every item the vendor sells to the maximum. This also invokes the maximum quantity adjustment algorithms.
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         | Resurrect | Usage: Resurrect Alias: Res
 Modifiers: Global, Online, Region, Multi, Area, Self
 Resurrects a targeted ghost.
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         | Screen | Usage: Screen <command> [condition] Invokes the command on all appropriate objects in your screen. Optional condition arguments can further restrict the set of objects.
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         | SetAllSkills | Usage: SetAllSkills <name> <value> Sets all skill values of a targeted mobile.
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         | SetSkill | Usage: SetSkill <name> <value> Sets a skill value by name of a targeted mobile.
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         | ShaveBeard | Usage: ShaveBeard Modifiers: Global, Online, Region, Multi, Area, Self
 Sets the FacialHairItemID property to 0.
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         | ShaveHair | Usage: ShaveHair Modifiers: Global, Online, Region, Multi, Area, Self
 Sets the HairItemID property to 0.
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         | Sound | Usage: Sound <index> [toAll=true] Plays a sound to players within 12 tiles of you. The (toAll) argument specifies to everyone, or just those who can see you.
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         | Squelch | Usage: Squelch Modifiers: Global, Online, Region, Multi, Area, Self
 Sets the squelched property to true.
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         | StartRegionSpawns | Usage: StartRegionSpawns [<region name>] Sets the region spawners of the region in which you are (or that you provided) as running.
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         | StopRegionSpawns | Usage: StopRegionSpawns [<region name>] Sets the region spawners of the region in which you are (or that you provided) as not running.
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         | Tile | Usage: Tile <name> [params] [set {<propertyName> <value> ...}] Tiles an item or npc by name into a targeted bounding box. Optional constructor parameters. Optional set property list.
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         | TileAvg | Usage: TileAvg <name> [params] [set {<propertyName> <value> ...}] Tiles an item or npc by name into a targeted bounding box on the map's average Z elevation. Optional constructor parameters. Optional set property list.
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         | TileRXYZ | Usage: TileRXYZ <x> <y> <w> <h> <z> <name> [params] [set {<propertyName> <value> ...}] Tiles an item or npc by name into a given bounding box, (x, y) parameters are relative to your characters position. Optional constructor parameters. Optional set property list.
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         | TileXYZ | Usage: TileXYZ <x> <y> <w> <h> <z> <name> [params] [set {<propertyName> <value> ...}] Tiles an item or npc by name into a given bounding box. Optional constructor parameters. Optional set property list.
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         | TileZ | Usage: TileZ <z> <name> [params] [set {<propertyName> <value> ...}] Tiles an item or npc by name into a targeted bounding box at a fixed Z location. Optional constructor parameters. Optional set property list.
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         | Toggle | Usage: Toggle Modifiers: Global, Contained, Multi, Area
 Toggles a targeted ToggleItem.
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         | TownCriers | Usage: TownCriers Manages the global town crier list.
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         | Unsquelch | Usage: Unsquelch Modifiers: Global, Online, Region, Multi, Area, Self
 Sets the squelched property to false.
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         | ViewEquip | Usage: ViewEquip Lists equipment of a targeted mobile. From the list you can move, delete, or open props.
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         | ViewHouses | Usage: ViewHouses Displays a menu listing all houses of a targeted player. The menu also contains specific house details, and options to: go to house, open house menu, and demolish house.
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         | ViewMLContext | Usage: ViewMLContext Modifiers: Multi
 Opens the ML quest context for a targeted mobile.
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         | ViewQuests | Usage: ViewQuests Modifiers: Multi
 Displays a targeted mobile's quest overview.
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         | Wipe | Usage: Wipe Wipes all items and npcs in a targeted bounding box.
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         | WipeItems | Usage: WipeItems Wipes all items in a targeted bounding box.
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         | WipeMultis | Usage: WipeMultis Wipes all multis in a targeted bounding box.
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         | WipeNPCs | Usage: WipeNPCs Wipes all npcs in a targeted bounding box.
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